Technical Director (Research and Development) - Morph 3D
April 2016 - Present
• Research and Development in Graphics, Geometry processing, Virtual/Augmented/Mixed Reality with focus on conversion of research ideas into product features for Morph Character System (MCS).
• VR/AR Prototype applications for commercial HMD’s -Oculus Rift, HTC Vive, MS HoloLens etc. - showcasing MCS capabilities.
• Architecture - design and software development for scalable tools for the MCS platform.
• Developed tools to allow artist to create custom content for the MCS platform. Tools allow automatic generation of morphs, overlap masks, rigging/skinning for animation, custom material creation and real-time preview of “in-game” look and feel.
I have extensive experience working in the industry. Check my LinkedIn profile for details on my previous work experiences.